Edge

2022-07-23 08:34:50 By : Ms. Catherine Zou

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By Iain Wilson published 22 July 22

Notebooks locations for Momo, Zbaltazar, Doc, and Clementine in Stray

The Stray Notebooks contain research findings from various members of The Outsiders, and this information is essential to guide Momo through activating the Transceiver in The Slums so he can establish contact with the old crew. With the details Zbaltazar, Doc, and Clementine gathered concerning the Outside, there could be a way to resume communications with those beyond the walls of The Slums, but first you need to know where to find these hidden tomes. To continue the storyline to the next chapter you'll need to track down all four Stray Notebooks locations, and this is where to look for them.

Note that although the Stray Notebooks are numbered from 1 to 4, they can be collected in any order and you don't need to meet Momo first before collecting the other three documents, so as with finding the code for the safe in Stray you can approach this task in any order you like.

As soon as you arrive in The Slums, the first task you'll receive from the Guardian is to go and see Momo, who is in the high up building with the orange neon sign. There are plenty of different routes to get up there and the sign is an obvious landmark to aim for, though if you're struggling then get on to the roof of the bar then look towards the sign while heading forwards and upwards. When you get there, a couple of hops on AC units will get you to the balcony, where you can climb in through the window. If you haven't done a Stray Scratch for this chapter yet, then get your claws stuck into Momo's rug.

Once inside, meet Momo and show him the postcard, at which point he'll tell you his woes with building the Transceiver and falling out with his friends. He'll also give you Momo's Notebook as part of this dialogue, which is one of the four Stray Notebooks you need to complete the set. You can also pop through the beaded curtain into the bedroom area while you're here, to collect one of the Stray B-12 Memories by scanning the video game poster on the wall.

Make your way to the rooftop with the higher of the two paint pot throwing robots, then go past the pulley and follow the string of lights up to a higher level with a fan spinning between some AC units. On the side you'll find a sign reading "Ventilation power supply" along with a breaker you can interact with to remove it. This turns off the spinning fan, allowing you to jump down to the room below.

When you're in there, hop down from the bunk bed and look for a stack of boxes in the middle of the room, which you can knock over by leaping on top of them then jumping off again. Check the now open box that fell off, and inside you should find Zbaltazar's Notebook, the second of the Stray Notebooks in the set.

In one of the top corners of the rooftops, you'll find a TV and sofa underneath a string of lights – if you sit there and flick through all of the channels you'll earn a trophy in the process. There's also one of the Stray energy drink locations just below this platform, if you haven't found it already. Follow those lights to the balcony behind the sofa with lanterns and a blue sign, where you'll find a gap in the door to access the library.

In the rear corner of the library, you'll find a little den tucked behind some piles of books. Climb inside, then translate the note left on the bed, which will supply you with the safe keys as well as a clue for where to find it.

Back in the main library room, look for the safe which is not particularly well hidden behind several stacks of books, then knock them over so you can access the door. Interact with the safe and use the keys to open it, then pick up Doc's Notebook from inside to receive the penultimate entry in the Stray Notebooks. If you check the piano around the corner in the library, you can also find one of the Stray Sheet Music locations while here, to work towards one of the Stray Badges.

Climb onto the rooftop of the bar, then look for a window above you on a blue wall with yellow light shining from inside. Hop up along the pipes running around the building, and you'll soon be able to jump through the window.

Inside the apartment, head through a gap in the door to the bedroom area, then on your left you'll find a small side room with lots of books. At the end of that room is a computer, and if you hop up onto the desk you can grab Clementine's Notebook from the top of a monitor.

This completes your collection of Stray Notebooks, and once you give them all to Momo you can move on to the next chapter in the story.

Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 400 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.

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